Saturday, May 20, 2017

Over The Hills with Orders

Played a game using Over The Hills rules with the Order Counter System this being the only Optional rule we had not tried.
I got one of the Kickstarter 'Cribbage' boards for recording Morale and a set of Order Counters so seemed fitting to give them a trial (also a new gaming mat in evidence).
I used late war Prussians and Stephen French.
I had 2 large Infantry Brigades and a Dragoon Brigade against 3 French Infantry (1 of which was Young Guard) and a Light Cavalry Brigade.
I set up the table and we diced for side and then deployment option which French won handily having the Light Cavalry.
Using the Orders gave another level of decision making and due to the 'restrictions' of certain orders generated a level of inertia, as units we would normally have charged with regardless found themselves unable to due to orders.
My right wing Infantry Brigade ended up facing two Brigades and the Young Guard and Stephen had his usual excellent dice rolls (especially on Ball-shot 'bounce throughs').
Using the new Morale Board it was easy to track morale and my right wing reached Break Point fairly quickly once Close Combat started and was Shattered (essentially a 'Must Retire' order).
My Dragoon charged in the center taking out an Artillery Battery and forcing several units into Squares.
However on my left I had a Brigade of Landwehr which after initially being on Hold began an Advance.
They were then Attacked by the French Cavalry with a unit being destroyed outright after failing to Form Square against a unit of Guard D'Honneur.
These losses tipped my whoe Division into Shattered status and the game ended.

Great set of rules and the Orders whilst adding another level of complexity gave a plausible game.



























Tuesday, May 09, 2017

Mortem Et Gloriam - Carthage versus Rome

A game at Stephens today for which he selected MEG rules again.
We decided to try a classic match-up from
Punic Wars with Rome vs Carthage.
No time to do a proper AAR but suffice to say it proved to be another fun slaughter fest !
We ran out of time to complete game but were both 2 units shy of a win although a tad more likely that 2 Roman units would succumb first.
Foot with long spear (ie the Carthage Citizens and Roman Triarii) proved to be a decent troop type in MEG if they retain at least two ranks.
Romans had no real answer to the Superior Veterans so armed.
All in all another enjoyable game with this rule set.


















Monday, May 08, 2017

Combat Commander Random Scenario Generator games

Played couple of games of Combat Commander (first in a while) using a iPhone app for Random Scenario Generation.
Very quick and easy to use it was too as it selects map, orientation of same, postures, date and sides etc with players able to select Units, Supports and Fortifications.
First 2 games had me as Allies (Russians 1943 then Belgians 1940) against my Dad with usual Germans.
Third game my son Steven arrived and played using Russians 1944 against my Dad (and this was only game I remembered to take pics for)
Three excellent games as ever and the RSG app worked pretty well.







Wednesday, April 26, 2017

Mortem Et Gloriam - Galatian versus Selecuid





















Another game using MEG today with me fielding Galatians and Stephen using Selecuid at 10000pts again as we find these sized game a tad more managable.
And another fun game with lots of differing troop types including Elephants, Scythed Chariots, Pikes and 'Warband' types.
All worked well and it was a bloody game with plenty of 'killed' bases on both sides.
We were both within one unit loss of breaking and of course twas my lot that succumbed first !!