Saturday, April 22, 2017

Mortem Et Gloriam game played Avar vs Carolingian

Game at Stephen's today and another Ancients bash this time trying MEG rules.
I fielded Avars against Charlemagne's (Stephen) Carolingian force.
We used 10000pts which was 10 units or so each.
Took us a while to get through the set up stuff as ages since we played and similarly took a bit to get back to grips with the rules.
Moves, Combats and so forth are very easy to comprehend but the optimum use of the cards and various troop interactions took a tad longer to bring to any recall.
Still a very good game once we got going with decisive outcomes.

Stephen asked at end (after another win !) if I preferred MEG or LADG and I truly could not answer as I find them both to be excellent games.
LADG possibly quicker to play but that might simply be down to greater familiarity with its DBX roots.
Will happily play either.

Couple of pre-orders placed as well :-)

Tuesday, April 11, 2017

L'Art De La Guerre revisited......twice

Game with Stephen today and we decided to have a game using the excellent LADG rules which amazingly I have not used for nigh on a year (time simply flies by !!!).

I used Sassanid Persian and Stephen brought along his Late Romans.

Was very easy to get back into the rules so much so in fact that we managed two games ! one prior to lunch and one after.

First game the Sassanids under my command rolled just awful (especially my Elite Cataphracts) with a truly awe inspiring succession of 1's and simply could do little damage to the Romans.

Second game was much closer with the Cataphracts routing several Legionary units but their foot troops being mauled by Roman mounted.
Another loss for Persia but a bloody game.

Great to use the rules again and to field Ancient period armies after a long hiatus.

Thursday, April 06, 2017

Warfare In The Age Of Napoleon rules tried

Had a solo outing for these rules over past few evenings.
Usual Prussian vs French 1813/14.

A fast playing set with several very easy to remember systems for shooting and melee.

Rules are fairly brief with some gaps in coverage detail eg for buildings and their effects but nothing that cannot be sorted easily.

Usual phases of Movement (and Charges) but divided into a Mounted then Foot phase, Shooting, Melee etc. 

Initiative is rolled each turn with winner choosing to go first or second in each phase.

Shooting is 1 dice per base (usually 4 per unit) with a To Hit number to roll equal to or under on a D6. 
For instance Prussian Line require a 1 or 2 to cause a hit. 
Each hit is a casualty with a base removed after 6 hits (some massed types are 9s).
Artillery has once D6 per crew (normally 4 per battery) with Mediums (6-9pdr) requiring 1 or 2 to hit.
Dice are increased or decreased in number for various factors and then possibly halved (if moved up to half before firing) or doubled (Point Blank Fire).

Melee is similar with 1 dice per base then various additional or subtracted dice and halving or doubling for varied circumstances.

Morale is similar but (as per FOGN) several dice rolled with any single roll under a modified required number counting a successful.

Units can also accumulate Disorders which are Rallied off by remaining stationary and by an amount per quality type ie Average types 2 per turn Guard types 4 per turn.

Units can have skirmish screens (up to 4 figs) that can kill other skirmishers but only inflict Disorders on Formed units.

All in all a decent set but lacking some detail compared to Over The Hills.

Saturday, March 18, 2017

Yet another Over The Hills battle !

Another super outing with Over The Hills as Stephen wanted to try his Peninsula British against my French.
We decided to reduce the number of Artillery units to a maximum of 2 per 250pts (will likely allow Russians 3) as we find them pretty powerful and they can dominate a game if too plentiful.

British units are pretty tough having a base 8 strength (Highlanders 9) but with a really excellent trait of being able to conduct Defensive Fire AND Countercharge enemy Foot making them very to deal with (both feel that points wise they are a tad cheap but hard to fix) and means they act pretty historically.

French do get benefits for charging in Attack Column but this can be thwarted by not winning first round of combat (forced into Line or -1 fatigue) also we discovered today that when rolling to hold fire with units if a Column fails and shoots it too is forced to try to deploy into Line.

Game saw 3 Foot and 1 Mounted Brigade each with French having a mere 3 units of Line more than the British ie not enough to make a real difference.

Game was a bloody affair with French attacking mainly in Column and destroying a unit of Portugese Foot but losing 2 units to a counter charge by British foot on my left.

A steady drain of casualties occurred elsewhere with the superior British inflicting several hits more.

Both Cavalry Brigades cancelled each out being reluctant to charge with only their respective Horse Guns affecting the fray.

A French Brigade was shattered with its opponent a mere 1 Fatigue from a similar fate.
We called the game at that point.

Great stuff again

Tuesday, March 14, 2017

Over The Hills another bash

Having enjoyed last game so much we decided to give Over The Hills another outing today.
We used French (Stephen) versus Prussian (yours truly) circa 1813/14.
We used points system to generate 250pt forces and I rolled up terrain from North Europe listing and we diced for set edge.
I had 2 large Infantry Brigades and a Light Cavalry Brigade.
French fielded 3 Infantry and 1 Cavalry Brigades.

Another excellent game and we discovered that Closed Column is a superb formation for Infantry facing Mounted as automatically adopts Square when Cavalry charges.
It also moves twice as fast as Square and can shoot when forming Square.
Only real downside is that it can suffer like Square from shooting.
Cavalry really cannot deal with fresh supported Infantry as they take a -5 whilst Infantry gain +6 making it a done deal that Mounted will suffer greatly (pretty much like in Shako).
We also discovered that Brick Villages are also massively tough to assault.
Really need to soften up such targets with Artillery to have any real chance.

Now that we have the basics sorted the game plays really fast with only a few of the Optional rule interactions requiring us to look up rule set.

Rules are most likely our go to set for Divisional (3-5 Brigades) size games as they have nice mix of playability and period flavour.