Tuesday, November 14, 2017

Shako - 1812 French versus Russians

Game using Shako II rules today at mine against Stephen.

We used the basic armies with one force pick each with Stephen fielding the French and I the Russians.
Both armies pretty large with 35+ units each ie essentially a reinforced Corps each.

A great game with Russians Artillery dealing death and destruction but with French Heavy Cavalry doing the same.
My Cuirassier and Dragoons were annihilated by their French counterparts on my right flank.
Then a French Cavalry Division of 4 Dragoon Regiments outflanked deep onto my right flank !
However I had a Guard and Grenadier force also on my right which proved a match for the French mounted.
Cowardly French refused their right wing and I was pushing against them after changing orders from defence to attack with two large Infantry divisions.

Unfortunately we ran out of time whilst game was still in the balance.

Shako always generates a good game and we intend to have another game using a points system.






Russian deployment









And French version







Both forces arrayed







Russian right and center





And their left







French Infantry deployed (Cavalry off table at start and 1 Divn flanking)










Russian right outflanked









Russians advance in center








And on their left










Russian Elite Division holds firm against multiple assailants







Casualties and Staggers from artillery on both sides








Advance on Russian left








Guard form Hasty Square and repel French mounted


Saturday, November 04, 2017

Field Of Glory Renaissance and a bit of solo Might Of Arms

Game of FOGR played at Stephens which we have neglected for a while.
We used the amendments from the forum to see how we liked them.
Not much rules wise just a few tweaks such as Commanded Shot now a unit marker (ala Regimental Guns) rather than separate units as such, Average units have a bit more staying power and (one I like) Dragoons are less like skirmishing Light Cavalry as tad less maneuverable close to enemy
Few changes to points for some armies primarily to mounted shooters in general and costs of Determined Horse types.
Since I used my Early Catholic League and Stephen his Swedish this was a decent test of most amendments.
I always felt Determined Horse were a decent troop type but Stephen felt they were too costly but feels they are much nearer the mark now and fielded more than the minimum he used to.
IIRC correctly a Superior unit of Swedish used to cost 84 pts and my Cuirassier 64 pts this is changed to 66 and 60 respectively and the Swedes include a Commanded shot marker (slows them up but gives one dice shooting and Protected Status).
The melees between this opposing types are fairly well balanced with just a slight edge to Swedes.
However as before the Swedish Gustavian Foot Brigades are awesome with their Superior status, and Salvo Foot trait.
I used Later Tercios which are simply out classed especially with a demon dice roller like a certain Mr B !!
In a single turn of Impact and then Melee between 3 Swedish Brigades and 3 Tercios he outscored me something in the region of 35+ hits to 15 !!
Forgetting one of my Tercios had re-rolls as Superior did not help but by golly my Death Rolls and Cohesion tests were abysmal...............................
Even the demon remarked "you can roll some 1's".
Needless to say my force folded tout suite.

Another enjoyable game with FOGR and the various rules tweaks we tried seemed fine and nicely historic as such.



Imperial horse on left flank






Imperial right








One of those damnable Swedish Foot Brigades






Swedish horse approach my left









Swedish centre










A Tercio and unit of Swordsmen advance









Central Tercios prior to be steamrollered by Swedish Foot Brigades











I also set up a solo game using Might Of Arms a set which I have not used in at least a decade probably more but which I recall I always enjoyed especially as a less brain draining alternative to WRG 7th Edition.
Used my Punic Romans against a Gallic force.
I had forgotten just how quick playing this set of rules is especially once it comes to combat.
Troops are classed by type/function rather than weaponry/armour which keeps things straightforward and with much less complexity than DBx model.
Celts have Fierce trait which means they can potentially destroy a Legionary unit on initial impact but if not they are usually worn down by their heavier and elite opponents in a protracted melee.
Mounted can become worn fairly quickly so are and Skirmishers can get in the way especially if mounted.
Amazing how much of this very well written rule set I remembered and how good a game they generate.














Tuesday, October 24, 2017

Black Powder: Napoleonic Prussians versus French

Another game using Black Powder this time at Stephens and using my Prussians against the hated French.

Prussians have a couple of unique special rules including they can form Closed Squares from Closed Columns and can have sub-commanders in their Brigades (reflecting better staff).
Much different from the Russians last fielded.














No time for a proper AAR but plenty of pics


















 

Monday, October 16, 2017

Black a Powder: A Clash of Eagles game played


Game of Black Powder played today using new A Clash of Eagles supplement.
I used Russians versus Stephen and his French.
We used the points system but I used Gen De Brigade terrain generation system to set up table and we diced for side (which proved a bit of a bind for me)
Really nice game using new rules (Albion Triumphant plus a few new) which generated a game very like Over The Hills.
Of course this is unsurpising as same co-author as OTH
We tried using Play Sequence as per BP (ie not having shooting first) and to be honest it worked fine as units now don't shoot if they move more than once.
One quirk of Russians is that their Artillery must deploy one per hill if possible which a problem as one hill was to read of deployment zone.
Russians are diffcult to co-ordinate for movement but are tough fighters and have good stamina (pretty much same as our tweaks to FOB) and favour the bayonet.
French by contrast move very easily especially in column and their skirmishing is effective (all but Russian Jagers are poor shots and poor Skirmishers)
We failed to finish the game as Stephen had to leave early (to try to avoid predicted stormy winds) but my Dragoon Brigade had broken on my left whilst things in centre were undecided.
Enjoyable stuff with a well tweaked version of BP

Not many pics as too caught up in action